(Also, on observation, a fuel structure-5m adaptor, unless I'm missing a part somewhere in my install, but other mods can offer workable alternatives or that structural part, perhaps?) But would offering radial stack node options in the structural parts (similar to the engine plates in the stock/DLC parts) also work, or had that been tried in one of your prototypes already? (just to minimize parts count and autostrutting, and seeing a drum of nuclear bombs shaking about like jello is hilarious as it is horrifying in real life.) And yeah, you did warn us to strut them up. If I may offer admittedly unsolicited advice? Unless I missed something, I think your intent for the ammunition pulse unit drums was to surface-attach the drums to the wells in the structural units for them. Struts and/or AutoStruts still advisedįixes Atmo Impulse error, Orion Drive should now generate correct levels of impulse in atmosphereĮxcellent Kerbal Boom 2 option here! Had a small test spin with a 500 ton NRAP to see how it fares, and I feel I have a good alternative to the USI Orion option (which still works, no doubt, and which has been and can still be my go-to, but I've been having some mis-timed pusher plate animation issues in my install that while not fatal, just kinda throws off the immersion for me). Revised impulse code, should provide smoother, less vessel-destroying impulses. *Stock and SMX ISRU compatibility patches for mining Orion ISRU resourcesĪdds CRP and Module Manager as dependencies. * ISRU added: Pulse Units can be made via the Workshop with resources produced from the Smelter and Uranium Processor *2/4m spine Trusses now contain ISRU Workshops, now have internal storage/crew access/IVA *Further code tweaking to Orion impulse, should provide smoother impulse. *radial cargo bay, 2,4m length, togglable endcaps *2m radial resource contaners, 5 variants Fixes orion firing when not active vessel and throttle > 0 ModulePulseEngines now supports Medusa-class Orions Further revision to impulse code 2-4x physicswarp now properly uses impulse curves Reduced A.P.U mass - nuke magazines shouldn't be quite as absurdly heavy now. Fix flight GUI yield select for custom max yields > 5 kt Nukes no longer instantly vaporize asteroids/comets Orion Drives now respect Infinite Propellant Fixes inverted nodes on 1.875-3.75m adapter Modulename changed to prevent issues with FFT's 'ModulePulseEngine' Resource flow changed to stock model - no more messing with PAWs and fuel transfers Orion Vessels can easily reach kiloton masses, and will take forever to come about on just SAS 1.875m LF/O and MonoProp tanks that will fit on the sides of a payload Spine are included for this purpose. * At present, due to ModulePulseEngine being a bespoke engine module, stock (or mod) dV calcs and readouts don't grab the Orion Drive Orion dV calcs can be found in the Orion part action Window in flight. Replacing the Launchpad at the KSC can get expensive. it is recommended to not operate an Orion drive near any launch pads, lunar bases or orbital stations you particularly like. Dense atmosphere like Kerbin ASL boosts the impulse from the pulse units, and higher yields may very well straight up destroy a lighter rocket on launch. * 0.05kt yield pulse units don't seem like much, but are included for a reason. Kerbal Joint Reinforcement continued is also recommended. AutoStruts (enabled via toggling Advanced Tweakables in the settings menu)are highly recommended, as is the Rigid Attach toggle. Make sure your vessel can survive the rigors of launch. Orion produces impulses, rather than continuous thrust. * Strut your stuff! If you think you have enough struts, you don't. This mod is licensed under a MIT license. 1.875m Crew Can, Living Quarters, and Lab What this mod does is bring Project Orion to KSP. You've likely heard of Project Orion - the incredibly metal spacecraft propulsion concept from the '60s that involved surfing on the wake of serial nuclear explosions - but Project Orion wasn't just the eponymous engine it was an entire vehicle concept study to construct a fleet of Orion powered spacecraft variants to explore and utilize the local Solar System - Luna, Mars, even Jupiter or Saturn and their extensive moon systems.
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